<>

<>

by Kumar, Abhishek

Type Book
Rate 0.0 /5

Title Statements

  • Full title :<>.

Edition Statements

  • Publication Date:2020.
  • Edition:1st ed. 2020

Publication Statements

  • Publisher(s):Apress, Imprint Apress
  • Place of Publication:Berkeley, CA
  • Language:eng
  • Publication Date:2020.

The Physical Object

  • Description:1 online resource

Edition Identifiers

  • ISBN:9781484258996, 1484258991
  • oclc:on1302261859
  • LC Classification:QA76.76.C672

Table of Contents

Chapter 1: What Is Our Goal in This Book? -- Chapter 2: Graphics in the Game Industry -- Chapter 3: The Workflow of Texturing -- Chapter 4: Texturing Games vs Texturing Movies -- Chapter 5: PBR Texturing vs Traditional Texturing -- Chapter 6: Substance Suite and Substance Painter -- Chapter 7: Hardware Specifications for Your Computer -- Chapter 8: Painter's Graphical User Interface -- Chapter 9: Viewport Navigation in Painter -- Chapter 10: Project Setup: Importing a 3D Model into Painter -- Chapter 11: Baking and the Importance of Mesh Maps -- Chapter 12: Working with Materials, Layers, and Masks -- Chapter 13: Working with Procedural Maps -- Chapter 14: Substance Anchors -- Chapter 15: Rendering with Iray -- Chapter 16: Integration with Marmoset, Maya, and Blender -- Chapter 17: Rendering a Portfolio -- Chapter 18: Integration with Unreal Engine (UE4) -- Chapter 19: Tips and Tricks of Substance Painter.

Read More ↓

Subjects

Writers

Rate & Review

0.0/5
(0 people Voted)

No reviews yet. Be the first to rate this work.

Files & Downloads

No downloadable files are registered for this work yet.