Title Statements
- Full title :<>.
Edition Statements
- Publication Date:2020.
- Edition:1st ed. 2020
Publication Statements
- Publisher(s):Apress, Imprint Apress
- Place of Publication:Berkeley, CA
- Language:eng
- Publication Date:2020.
The Physical Object
- Description:1 online resource
Edition Identifiers
- ISBN:9781484258996, 1484258991
- oclc:on1302261859
- LC Classification:QA76.76.C672
Table of Contents
Chapter 1: What Is Our Goal in This Book? -- Chapter 2: Graphics in the Game Industry -- Chapter 3: The Workflow of Texturing -- Chapter 4: Texturing Games vs Texturing Movies -- Chapter 5: PBR Texturing vs Traditional Texturing -- Chapter 6: Substance Suite and Substance Painter -- Chapter 7: Hardware Specifications for Your Computer -- Chapter 8: Painter's Graphical User Interface -- Chapter 9: Viewport Navigation in Painter -- Chapter 10: Project Setup: Importing a 3D Model into Painter -- Chapter 11: Baking and the Importance of Mesh Maps -- Chapter 12: Working with Materials, Layers, and Masks -- Chapter 13: Working with Procedural Maps -- Chapter 14: Substance Anchors -- Chapter 15: Rendering with Iray -- Chapter 16: Integration with Marmoset, Maya, and Blender -- Chapter 17: Rendering a Portfolio -- Chapter 18: Integration with Unreal Engine (UE4) -- Chapter 19: Tips and Tricks of Substance Painter.
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