2D graphics programming for games

2D graphics programming for games

by Pile, John F.

Type Book
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The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from…

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Title Statements

  • Full title :2D graphics programming for games / John Pile, Jr.

Summary

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts a.

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Edition Statements

  • Publication Date:2013.

Publication Statements

  • Publisher(s):CRC Press
  • Place of Publication:Hoboken
  • Language:eng
  • Publication Date:2013.

The Physical Object

  • Description:1 online resource (xv, 224 pages)

Edition Identifiers

  • ISBN:9781466501904, 1466501901, 9781299703971, 1299703976
  • oclc:ocn843642708
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8/1526

Table of Contents

pt. 1. Getting started in 2D -- pt. 2. Motion and depth -- pt. 3. Advanced graphics -- pt. 4. Appendices.

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