3D scientific visualization with Blender®

3D scientific visualization with Blender®

by Kent, Brian R.

Type Book
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This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientifi…

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Title Statements

  • Full title :3D scientific visualization with Blender® / Brian R. Kent.

Summary

This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain map; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas. -- from back cover.

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Edition Statements

  • Publication Date:©2015

Publication Statements

  • Publisher(s):Morgan & Claypool
  • Place of Publication:San Rafael, CA
  • Language:eng
  • Publication Date:©2015

The Physical Object

  • Description:1 volume (various pagings) : : color illustrations ; : 26 cm

Edition Identifiers

  • ISBN:1627056114, 9781627056113, 9781627056120, 1627056122, 9781627056144, 1627056149
  • oclc:ocn906010340
  • LC Classification:TR897.72.B55
  • Dewey Decimal:006.696 (K)

Table of Contents

The interface and windowing set-up -- Meshes, models and textures -- Lighting -- Animation -- Point of view : camera control -- Python scripting -- Projects and 3D examples -- Appendix A : Blender keyboard shortcuts.

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