3D scientific visualization with Blender®

3D scientific visualization with Blender®

by Kent, Brian R.

Type Book
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This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain to the sciences via step-by-step guided tutorials. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modelling for different visualization scenarios in the…

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Title Statements

  • Full title :3D scientific visualization with Blender® / Brian R. Kent.

Summary

This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain to the sciences via step-by-step guided tutorials. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modelling for different visualization scenarios in the physical sciences.

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Edition Statements

  • Publication Date:[2015].

Publication Statements

Notes

"A Morgan & Claypool publication as part of IOP Concise Physics"--Verso de la page de titre.

"Version: 20150301"--Verso de la page de titre.

RCDR (IOP : Institute of physics).

Versement en lot.

The Physical Object

  • Description:1 ressource en ligne : : illustrations.

Edition Identifiers

  • ISBN:1627056122, 1627056149, 9781627056120, 9781627056144
  • DOI:10.1088/978-1-6270-5612-0
  • oclc:ocn957637647
  • LC Classification:Q175
  • Dewey Decimal:501/.13

Table of Contents

Preface -- Acknowledgments -- Author biography -- Introduction -- Visualization in the sciences -- What is Blender? -- Rendering engines -- Community support -- Types of data visualization in the sciences.

Animation -- Keyframes -- Frame rates and rendering output -- Node compositing.

Lighting -- Lighting and color selection in Blender.

Meshes, models and textures -- Structure of 3D mesh objects -- 2D materials and textures -- -- 3D materials and textures.

Point of view : camera control -- Projection differences : a matter of perspective -- Camera keyframes.

Projects and 3D examples -- 3D scatter plot -- N-body simulation -- Magnetic fields -- Lagrangian equilibrium and zero-velocity curves -- Geophysics : planetary surface mapping -- Volumetric rendering and data cubes -- Physics module and rigid body dynamics -- Appendix A. Blender keyboard shortcuts.

Python scripting -- Scripting in Blender.

The interface and windowing set-up -- Interface introduction -- Windowing set-up for Python -- Data types and Python modules -- Python libraries.

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