Title Statements
- Full title :3D scientific visualization with Blender® / Brian R. Kent.
Summary
This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain to the sciences via step-by-step guided tutorials. 3D Scientific Visualization with Blender® takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: Understanding and manipulating the interface, Generating 3D models, Understanding lighting, animation, and camera control, and Scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever-growing software package replete with a vast community of users providing support and ideas.
Read More ↓Edition Statements
- Publication Date:2015.
Publication Statements
- Publisher(s):Morgan & Claypool
- Place of Publication:San Rafael
- Language:eng
- Publication Date:2015.
The Physical Object
- Description:online resource (xii, 6, 10, 9, 3, 7, 6, 5, 31, 1 s.) : : illustrations.
Edition Identifiers
- ISBN:9781627056120, 1627056122
- oclc:ocn942509806
- Dewey Decimal:501.13
Table of Contents
1 Introduction -- 1.1 Visualization in the sciences -- 1.2 What is Blender? -- 1.3 Rendering engines -- 1.4 Community support -- 1.5 Types of data visualization in the sciences -- 2 The interface and windowing set-up -- 2.1 Interface introduction -- 2.2 Windowing set-up for Python -- 2.3 Data types and Python modules -- 2.4 Python libraries -- 3 Meshes, models and textures -- 3.1 Structure of 3D mesh objects -- 3.2 2D materials and textures -- 3.3 3D materials and textures -- 4 Lighting -- 4.1 Lighting and color selection in Blender -- 5 Animation -- 5.1 Keyframes -- 5.2 Frame rates and rendering output -- 5.3 Node compositing -- 6 Point of view: camera control -- 6.1 Projection differences: a matter of perspective -- 6.2 Camera keyframes -- 7 Python scripting -- 7.1 Scripting in blender -- 8 Projects and 3D examples -- 8.1 3D scatter plot -- 8.2 N-body simulation -- 8.3 Magnetic fields -- 8.4 Lagrangian equilibrium and zero-velocity curves -- 8.5 Geophysics: planetary surface mapping -- 8.6 Volumetric rendering and data cubes -- 8.7 Physics module and rigid body dynamics -- Appendix A Blender keyboard shortcuts.
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