Title Statements
- Full title :ActionScript Graphing Cookbook.
Summary
Step-by-step instructions guide you from your very first graphical program to highly complex 3D presentations. Although a few recipes explain charts in Flex, this book is firmly focussed on using ActionScript code and data to draw graphs. The ""ActionScript Graphing Cookbook"" is aimed at any ActionScript developer who wants to add data visualization to their skill set. The reader should be familiar with ActionScript basics, but no deep knowledge of any graphical functions is required.
Read More ↓Edition Statements
- Publication Date:2012.
Publication Statements
- Publisher(s):Packt Pub
- Place of Publication:Birmingham
- Language:eng
- Publication Date:2012.
The Physical Object
- Description:1 online resource (659 pages)
Edition Identifiers
- ISBN:9781849693219, 1849693218, 184969320X, 9781849693202
- oclc:ocn823723679
- LC Classification:TA1637 .B384 2012
- Dewey Decimal:006.663
Table of Contents
Table of Contents; ActionScript Graphing Cookbook; ActionScript Graphing Cookbook; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Downloading the color images of this book; Errata; Piracy; Questions; 1. Getting Started with Graph Drawing; Introduction; Drawing in two dimensions; Getting ready; How to do it ...
How it works ... There's more ... ; Graphics drawing; Coordinate systems and transformations; See also; Building point charts; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Coordinate system; Scaling woes; Adding more parameters; See also; Creating a line graph based on a function; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Improving the Graph class; Using points to draw functions; Curves; See also; Adding labels and axes; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Vertical axis; Screen versus graph coordinates.…
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