Android Game Programming by Example

Android Game Programming by Example

by Horton, John

Type Book
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Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing…

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Title Statements

  • Full title :Android Game Programming by Example.

Summary

Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

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Edition Statements

  • Publication Date:2015.

Publication Statements

The Physical Object

  • Description:1 online resource

Edition Identifiers

  • ISBN:9781785286193, 1785286196
  • oclc:ocn969045774
  • LC Classification:QA76.76.C672
  • Dewey Decimal:005.258

Table of Contents

Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Player 1 UP; A closer look at the games; Tappy Defender; Tough retro platformer; Asteroids simulator; Setting up your development environment; Installing the JDK; Installing Android Studio; Summary; Chapter 2: Tappy Defender -- First Step; Planning the first game; Backstory; The game mechanics; Rules for the game; The design; Control; Model; View; Design pattern reality check; The game code structure; The Android Activity lifecycle; The Android Studio file structure

Building the home screenCreating the project; What we did; Building the home screen UI; What we did; Coding the functionality; Creating GameActivity; What we did; Configuring the AndroidManifest.xml file; What we did; Coding the game loop; Building the view; Creating a new class for the view; What we did; Structuring the class code; The game activity; The PlayerShip object; Drawing the scene; Plotting and drawing; Drawing PlayerShip; The Canvas and Paint objects; Controlling the frame rate; Deploying the game; Debugging on an Android device; Summary; Chapter 3: Tappy Defender -- Taking Flight

Con…

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