Animation

Animation

by Selby, Andrew

Type Book
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Animation plot themesGenre in animation; Categories of animated genres; Script development; Prose brief; Step outline; Event analysis; Synopsis; Treatment; Analyzing a script; Conclusion; 2. Preproduction-Concepts, Ideas, and Research; Concepts and ideas; The significance of ideas; Investing in ideas; Starting points; Developing a conceptual framework; The studio environment; Capturing ideas; Drawing and visualizing tools; The animator's toolkit; Idea development; Flipbooks to test ideas; Evalu…

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Title Statements

  • Full title :Animation.

Summary

Animation plot themesGenre in animation; Categories of animated genres; Script development; Prose brief; Step outline; Event analysis; Synopsis; Treatment; Analyzing a script; Conclusion; 2. Preproduction-Concepts, Ideas, and Research; Concepts and ideas; The significance of ideas; Investing in ideas; Starting points; Developing a conceptual framework; The studio environment; Capturing ideas; Drawing and visualizing tools; The animator's toolkit; Idea development; Flipbooks to test ideas; Evaluating ideas; Pitching concepts; Research; What is research?; Collecting accurate reference material.

Identifying and formulating a research methodologyA sample research methodology; Collecting and appropriating research; Reviewing the research; Conclusion; 3. Preproduction-Development; Animation pipeline; Storyboarding; Storyboarding: from single to serial imagery; The art of storyboarding; Masters of their art; The development of visual narrative in animation; Creating a storyboard with a visual narrative; Style guides; Layouts and scenes; Planning and formulation; Types of camera shots; Development drawings; Imagination and observation.

Fundamental aspects of composition, placement, and emphasisCharacter design; The bones of character design; The art of character design; The role and function of character; Developing characteristics; Narrative construction; Conclusion; 4. Preproduction-Sound; Animation pipeline; Understanding sound; The anatomy of sound; The principles of sound; The importance and use of sound; Audience perception of sound; Sonic interpretations of space and time; The grammar of sound; Stems of sound; Dialogue and narration; Troubleshooting voice recordings; Music; Sound effects; The working sound studio.

Collecting and processing dataMixing desks; Conclusion; 5. Production; The animation pipeline in production; Introduction to basic techniques; Simple motion devices; Cel animation and traditional 2D processes; Drawn cel animation; Rotoscoping; 2D computer-generated images; Stop-motion animation; 2D stop motion; 3D stop motion; Sets and lighting; Checking the filming of stop-motion animation; 3D computer-generated images; Designing and modeling; Rigs and texturing; Animating and lighting; Visual special effects, rendering, and compositing; Unorthodox animation; Pixilation; Brick animation.

Auteur or artistic processes.

From scriptwriting through to production, this introduction to animation for students surveys key technical processes and examines a variety of stylistic approaches. The book includes visual examples from key animators and illustrated features on how to create exciting animation for a variety of audiences. It begins with history and context, and quickly moves on to more practical aspects of the craft. Box features outline practical information and visual examples of different animators' work and working processes teach how to create exciting animation for any audience. A final chapter on job ro.

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Edition Statements

  • Publication Date:2013.
  • Edition:Online-ausg

Publication Statements

The Physical Object

  • Description:Online-Ressource (1 online resource (216 Seiten)).

Edition Identifiers

  • ISBN:9781780671499, 1780671490, 9781780670973, 1780670974, 9781780674407, 1780674406
  • oclc:ocn899752527
  • LC Classification:PN1997.5
  • Dewey Decimal:791.4334

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