Autodesk 3ds Max 9 essentials

Autodesk 3ds Max 9 essentials: Autodesk 3ds Max

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Type Book
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Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons in…

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Title Statements

  • Full title :Autodesk 3ds Max 9 essentials : Autodesk 3ds Max.

Summary

Bring 3D film effects to the big screen. Generate realistic characters for a top-selling game. Create rich and complex design visualization. Autodesk® 3ds Max® 9 lets you maximize your productivity and tackle challenging animation projects. And this book, developed by Autodesk insiders, lets you master the essential tools and techniques. Learn how to use 3ds Max 9 confidently in a production environment. Each chapter of this book has a series of theory lessons and one lab. The theory lessons introduce you to the functional areas of 3ds Max and explain these feat.

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Edition Statements

  • Publication Date:c2007.

Publication Statements

Notes

Scale Transform Gizmo

Includes index.

The Physical Object

  • Description:1 online resource (634 p.).

Edition Identifiers

  • ISBN:1281003786, 9781281003782, 9786611003784, 6611003789, 0080475256, 9780080475257, 0240809084, 9780240809083
  • oclc:on1162055341
  • LC Classification:TR897.7
  • Dewey Decimal:006.686

Table of Contents

COVER; AUTODESK® 3DS MAX® 9 ESSENTIALS: AUTODESK® 3DS MAX®; COPYRIGHT; TABLE OF CONTENTS; INTRODUCTION; CHAPTER ONE GETTING STARTED; LESSON 1 USER INTERFACE; OBJECTIVES; USER INTERFACE COMPONENTS; VIEWPORTS; Adjusting Viewport Size; Viewport Configuration; Home Grid and Default Views; Menu Bar; Toolbars; EXERCISE 1: WORKING IN THE USER INTERFACE; EXERCISE 2: CREATING OBJECTS; EXERCISE 3: MANIPULATING TOOLBARS; COMMAND PANEL; Create Panel; Geometry; Shapes; Lights; Cameras; Helpers; Space Warps and Systems; Modify Panel; Hierarchy Panel; Motion Panel; Display Panel; Utility Panel

EXERCISE 4: USING THE COMMAND PANELOTHER USER INTERFACE ELEMENTS; Quad Menu; Dialog Boxes; File Dialogs; Render Scene Dialog Box; Track View Curve Editor; Time Slider, Track Bar, and Timeline; Status and Prompt Lines; Animation Controls; Playback Area; EXERCISE 5: USING THE ANIMATION PLAYBACK CONTROLS; VIEWPORT UI ELEMENTS; Viewport Navigation Icons; Viewport Right-Click Menu; Rendering Levels; Grid Toggle; Undo View Operation; EXERCISE 6: ORTHOGRAPHIC VIEW MANIPULATION; EXERCISE 7: PERSPECTIVE VIEW MANIPULATION; KEYBOARD; HELP; SUMMARY; LESSON 2 OVERVIEW LAB; OBJECTIVES

EXERCISE 1: CREATING THE SIGNPOST…

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