Beginning Java SE 6 game programming

Beginning Java SE 6 game programming

by Harbour, Jonathan S.

Type Book
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Title Statements

  • Full title :Beginning Java SE 6 game programming / Jonathan S. Harbour.

Edition Statements

  • Publication Date:©2012.
  • Edition:3rd ed

Publication Statements

  • Publisher(s):Course Technology
  • Place of Publication:Boston, MA
  • Language:eng
  • Publication Date:©2012.

The Physical Object

  • Description:xix, 369 pages : : illustrations ; : 24 cm

Edition Identifiers

  • ISBN:9781435458086, 1435458087
  • oclc:ocn670484447
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.815262

Table of Contents

Introduction -- Part I: Java for beginners -- Getting started with Java -- Java programming essentials -- Creating your first Java game -- Part II: Java game programming -- Vector-based graphics -- Bitmap-based graphics -- Simple sprites -- Sprite animation -- Keyboard and mouse input -- Sound effects and music -- Timing and the game loop -- Part III: The galactic war project -- Galactic war: from vectors to bitmaps -- Galactic war: sprites and collision boxes -- Galactic war: squashed by space rocks -- Galactic war: entity management -- Galactic war: finishing the game -- Galactic war: web deployment -- Appendix: Chapter quiz answers.

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