Beginning Java SE 6 game programming

Beginning Java SE 6 game programming

by Harbour, Jonathan S.

Type Book
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This is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials.

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Title Statements

  • Full title :Beginning Java SE 6 game programming / Jonathan S. Harbour.

Summary

This is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials.

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Edition Statements

  • Publication Date:©2012.
  • Edition:3rd ed

Publication Statements

Notes

Previous edition: Boston, Mass.: Thomson Course Technology, 2008.

Includes index.

The Physical Object

  • Description:1 volume : : illustrations ; : 25 cm

Edition Identifiers

  • ISBN:9781435458086, 1435458087
  • oclc:ocn747193651
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8152762

Table of Contents

Introduction -- Part I: Java for beginners -- Getting started with Java -- Java programming essentials -- Creating your first Java game -- Part II: Java game programming -- Vector-based graphics -- Bitmap-based graphics -- Simple sprites -- Sprite animation -- Keyboard and mouse input -- Sound effects and music -- Timing and the game loop -- Part III: The galactic war project -- Galactic war: from vectors to bitmaps -- Galactic war: sprites and collision boxes -- Galactic war: squashed by space rocks -- Galactic war: entity management -- Galactic war: finishing the game -- Galactic war: web deployment -- Appendix: Chapter quiz answers

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