Title Statements
- Full title :Beginning RPG Maker VX Ace.
Summary
What's the Point?Advanced Challenge: Using Variables to Handle an Area Transition!; Let's Crunch Those Map Boundaries, Shall We?; But You Don't Have Anything Inside the Branches!; Summary; Chapter 3: Of Friends and Foes; Time for Enemies!; Playing with the Database; I Want My Monster to Do More Than Just Attack with a Weapon!; An Explanation of Ratings; Regions; The Strange Battleback; Damage Formulas; Parameter Abbreviations; So, States Work in the Same Way, Right?; Back to Damage Formulas?; So, About That Winter up There . . .; Summary; Chapter 4: Fleshing Out Your World.
Adding Content to Our Game WorldPopulating the World Map; Populating the Port Town; Creating Characters to Populate Seaside; Creating Random Encounters for the World Map; A Discussion on Battlebacks; Adding Transfer Events to the World Map; A Little More on Terrain Tags and Tilesets!; A Discussion of Floor Damage; Additional Exercises; Summary; Chapter 5: Your First Dungeon; Random or Static?; Random; Static; Creating Static Encounters; The Change Encounter Event Command; Our First Boss; Additional Exercises; Summary; Part II: Increasing the Complexity; Chapter 6: Your Second Dungeon.
Updating Our NPCsThe First Two Floors of Our Second Dungeon; Interacting with the Dragon Statue; Drawing a Perimeter; Moving Our Interaction Event; Checking Our Player's Directional Facing; Our Second Boss; Creating a Bookcase Interaction Event; Creating Our Second Boss Event; Creating the Boss Encounter; The Aftermath of the Boss Encounter; Summary of Our Second Boss Event; The Second Dungeon's Random Encounters; Placing the Second Dungeon on the World Map; The Staircases of the Second Dungeon; Summary; Chapter 7: Arenas and Other Minigames; Why an Arena?; What If I Want Another Minigame?
Arena OverviewOutlining Our Arena; Creating the Arena Exterior; Overview of the Arena Sign-up Event; Creating the Arena Sign-up; Creating the Arena Battle Event; Creating the Arena Result Event; Miscellaneous Arena Considerations; Creating Our Arena Shop; The Treasure Chest Game; Populating the Chests of the Treasure Chest Game; Creating the Treasure Chest Game NPC; Completing the Treasure Chest Game; Related Exercises; Other Minigames; Adding the Minigame Areas to Our World Map; Summary; Chapter 8: Sidequests; End of the Line for Lite; Let's Create a Permanent Sidequest!
Creating the Sidequest NPC.
Beginning RPG Maker VX Ace takes you through the process of using the RPG Maker VX Ace game development engine to create your very own role playing game. The book has been designed with the complete beginner in mind who has little to no experience with the engine. Tutorials and exercises will take you from installing the software to putting the final touches upon your first project. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker VX Ace is an int.
Edition Statements
- Publication Date:2014.
- Edition:Online-ausg
Publication Statements
- Publisher(s):Apress
- Place of Publication:Berkeley, CA
- Language:eng
- Publication Date:2014.
The Physical Object
- Description:Online-Ressource (1 online resource (317 Seiten))
Edition Identifiers
- ISBN:9781484207840, 148420784X
- DOI:10.1007/978-1-4842-0784-0
- oclc:ocn903305380
- LC Classification:QA76.575
- Dewey Decimal:004
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