Beginning Rust programming

Beginning Rust programming

by Messier, Ric

Type Book
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This is not your typical programming book! Jump right in with interesting, useful programs, some of which are drawn from classic computer science problems as a way of talking about the programming constructs in the language rather than explaining everything in a dry, theoretical manner that doesn't translate well to implementation. Rust programming has been the "most loved programming language" in the Stack Overflow Developer Survey every year since 2016! Learn why programmers are using Rust du…

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Title Statements

  • Full title :Beginning Rust programming / Ric Messier, author ; Jessica Rocchio, technical editor.

Summary

This is not your typical programming book! Jump right in with interesting, useful programs, some of which are drawn from classic computer science problems as a way of talking about the programming constructs in the language rather than explaining everything in a dry, theoretical manner that doesn't translate well to implementation. Rust programming has been the "most loved programming language" in the Stack Overflow Developer Survey every year since 2016! Learn why programmers are using Rust due to it's performance and efficency, without the errors and crashes that a programmer would find in common languages such as C and C++. Built around solving real problems, this book will help introduce you to computer science problems that can be built upon to create solutions for other problems.

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Edition Statements

  • Publication Date:2021

Publication Statements

The Physical Object

  • Description:xxv, 388 pages : illustrations, tables, charts : 23 cm

Edition Identifiers

  • ISBN:1119712971, 9781119712978
  • oclc:on1332252172
  • Dewey Decimal:004

Table of Contents

Introduction -- Chapter 1: Game of life: the basics -- Chapter 2: Extended life -- Chapter 3: Building a library -- Chapter 4: Hangman -- Chapter 5: In concurrence -- Chapter 6: Clients and servers -- Chapter 7: Client-side applications -- Chapter 8: Going relational -- Chapter 9: No (SQL) going -- Chapter 10: Web communications -- Chapter 11: Web server -- Chapter 12: Getting to the system -- Chapter 13: Device programming -- Chapter 14: Collecting stuff -- Chapter 15: Odds and sods -- Index.

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