Big Java

Big Java: Late Objects

by Horstmann, Cay S.

Type Book
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Big Java: Late Objects is a comprehensive introduction to Java and computer programming, which focuses on the principles of programming, software engineering, and effective learning. It is designed for a two-semester first course in programming for computer science students.

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Title Statements

  • Full title :Big Java : Late Objects.

Summary

Big Java: Late Objects is a comprehensive introduction to Java and computer programming, which focuses on the principles of programming, software engineering, and effective learning. It is designed for a two-semester first course in programming for computer science students.

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Edition Statements

  • Publication Date:©2013
  • Edition:1st ed

Publication Statements

  • Publisher(s):Wiley
  • Place of Publication:New York
  • Language:eng
  • Publication Date:©2013

The Physical Object

  • Description:1 online resource (1236 pages)

Edition Identifiers

  • ISBN:9781118214572, 1118214579
  • oclc:on1058273482
  • LC Classification:QA76.73.J38
  • Dewey Decimal:005.13/3

Table of Contents

Cover -- Title Page -- Copyright -- Preface -- Acknowledgments -- Contents -- Special Features -- Chapter 1 Introduction -- 1.1 Computer Programs -- 1.2 The Anatomy of a Computer -- 1.3 The Java Programming Language -- 1.4 Becoming Familiar with Your Programming Environment -- 1.5 Analyzing Your First Program -- 1.6 Errors -- 1.7 Problem Solving: Algorithm Design -- Chapter 2 Fundamental Data Types -- 2.1 Variables -- 2.2 Arithmetic -- 2.3 Input and Output -- 2.4 Problem Solving: First Do It By Hand -- 2.5 Strings -- Chapter 3 Decisions -- 3.1 The if Statement -- 3.2 Comparing Numbers and Strings -- 3.3 Multiple Alternatives -- 3.4 Nested Branches -- 3.5 Problem Solving: Flowcharts -- 3.6 Problem Solving: Test Cases -- 3.7 Boolean Variables and Operators -- 3.8 Application: Input Validation -- Chapter 4 Loops -- 4.1 The while Loop -- 4.2 Problem Solving: Hand-Tracing -- 4.3 The for Loop -- 4.4 The do Loop -- 4.5 Application: Processing Sentinel Values -- 4.6 Problem Solving: Storyboards -- 4.7 Common Loop Algorithms -- 4.8 Nested Loops -- 4.9 Application: Random Numbers and Simulations -- Chapter 5 Methods -- 5.1 Methods as Black Boxes -- 5.2 Implementing Methods -- 5.3 Parameter …

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