Title Statements
- Full title :Blender / by Jason van Gumster.
Summary
"Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool. Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all! Created 3D characters, build scenes with texture and real lighting features, animate your creations, and more." --
Read More ↓Edition Statements
- Publication Date:©2020
- Edition:4th edition
Publication Statements
- Publisher(s):John Wiley & Sons, Inc
- Place of Publication:Hoboken, NJ
- Language:eng
- Publication Date:©2020
Notes
Includes index.
The Physical Object
- Description:xiv, 621 pages : : illustrations ; : 24 cm.
Edition Identifiers
- ISBN:9781119616962, 1119616964
- oclc:on1140166828
- LC Classification:TR897.7
- Dewey Decimal:006.696
Table of Contents
Discovering Blender -- Understanding how Blender thinks -- Getting your hands dirty working in Blender -- Working in edit mode and object mode -- Creating anything you can imagine with meshes -- Sculpting in virtual space -- Using Blender's non-mesh primitives -- Changing that boring gray default material -- Giving models texture -- Lighting and environment -- Animating objects -- Rigging: the art of building an animatable puppet -- Animating object deformations -- Letting Blender do the work for you -- Making 2D and 2.5D animation with grease pencil -- Exporting and rendering scenes -- Editing video animation -- Compositing images and video -- Mixing video and 3D with motion tracking -- Ten tips for working more effectively in Blender -- Ten excellent community resources.
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