C++ Windows Programming

C++ Windows Programming

by Bjornander, Stefan

Type Book
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Develop real-world applications in WindowsAbout This Book Create diverse applications featuring the versatility of Small Windows C++ library Learn about object-oriented programming in Windows and how to develop a large object-oriented class library in C++ Understand how to tackle application-specific problems along with acquiring a deep understanding of the workings of Windows architectureWho This Book Is For This book is for application developers who want a head-first approach into Windows pr…

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Title Statements

  • Full title :C++ Windows Programming.

Summary

Develop real-world applications in WindowsAbout This Book Create diverse applications featuring the versatility of Small Windows C++ library Learn about object-oriented programming in Windows and how to develop a large object-oriented class library in C++ Understand how to tackle application-specific problems along with acquiring a deep understanding of the workings of Windows architectureWho This Book Is For This book is for application developers who want a head-first approach into Windows programming. It will teach you how to develop an object-oriented class library in C++ and enhanced applications in Windows. Basic knowledge of C++ and the object-oriented framework is assumed to get the most out of this book. What You Will Learn Develop advanced real-world applications in Windows Design and implement a graphical object-oriented class library in C++ Get to grips with the workings of the integral aspects of the Win32 API, such as mouse input, drawing, cut-and-paste, file handling, and drop files Identify general problems when developing graphical applications as well as specific problems regarding drawing, spreadsheet, and word processing applications Implement classes, functions, and macros of the object-oriented class library developed in the book and how we implement its functionality by calling functions and macros in the Win32 APIIn Detail It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today's market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications. Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++. Style and approach This book takes a tutorial-style approach that will demonstrate the features of a C++ object-oriented library by developing interactive Windows applications.

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Edition Statements

  • Publication Date:2016.

Publication Statements

The Physical Object

  • Description:1 online resource

Edition Identifiers

  • ISBN:9781786468246, 1786468247, 9781786464224, 1786464225
  • oclc:ocn968127676
  • LC Classification:QA76.76.W56
  • Dewey Decimal:005.133

Table of Contents

Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction; The library; Summary; Chapter 2: Hello, Small World!; Hello, Small Windows!; The circle application; The main window; The CircleDocument class; The Circle class; Summary; Chapter 3: Building a Tetris Application; The MainWindow function; The Tetris window; Keyboard input; Drawing; Input focus; The timer; New figures; Game over; New game; Deleting and flashing rows; Closing the window; The TetrisFigure class; The red figure; The brown figure.

The turquoise figureThe green figure; The yellow figure; The blue figure; The purple figure; The GameGrid class; Invalidating and drawing squares; Summary; Chapter 4: Working with Shapes and Figures; The MainWindow function; The DrawDocument class; The application modes; The DynamicList class; Initialization; Mouse input; Painting; The File menu; Cut, copy, and paste; The Modify menu; The Add menu; The cursor; Summary; Chapter 5: The Figure Hierarchy; The DrawFigure class; The LineFigure class; The ArrowFigure class; The RectangleFigure class; The EllipseFigure class; Summary.

Chapter 6: Building a Word Pro…

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