Title Statements
- Full title :Computer graphics programming in OpenGL with Java / V. Scott Gordon & John Clevenger.
Summary
"This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGl programming in Java, using JOGL - a standard Java "wrapper" code as well as the models, figures, textures, skyboxes, normal maps, etc. used throughout the book." -- back cover.
Read More ↓Edition Statements
- Publication Date:©2017
Publication Statements
- Publisher(s):Mercury Learning and Information LLC
- Place of Publication:Dulles, Virginia
- Language:eng
- Publication Date:©2017
Notes
Features [from back cover] : Covers OpenGL 4.0+ shader programming using Java -- Includes companion files with code, object models, figures, and more -- Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided -- Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) - with examples -- Underlying OpenGL C calls are always exposed - the reader learns them.
The Physical Object
- Description:345 pages : : illustrations ; : 24 cm +
Edition Identifiers
- ISBN:1683920279, 9781683920274
- oclc:on1306933041
- Dewey Decimal:006.6869 OPENGL Gor
Table of Contents
Brief Table of Contents [from back cover] : 1. Getting started -- 2. JOGL and the OpenGL graphics pipeline -- 3. Mathematical foundations -- 4. Managing 3D graphics data -- 5. Texture mapping -- 6. 3D models -- 7. Lighting -- 8. Shadows -- 9. Sky and backgrounds -- 10. Enhancing surface detail -- 11. Parametric surfaces -- 12. Tessellation -- 13. Geomeetry shaders -- 14. Other techniques -- Index.
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