Title Statements
- Full title :Construct 2 game development by example / John Bura.
Summary
In Detail Construct 2 is an HTML5-based game editor that uses drag-and-drop functionality to allow users to create complex and engaging games with no programming experience. The software is fast and easy to learn for novices, yet powerful for advanced users, letting expert game builders work even quicker than by coding. This book gets to grips with the basics of Construct 2 game design techniques and clearly explains and illustrates important features, from controls to game mechanics, before having you put those skills to the test by building three complete game projects. You will learn how to create games in popular and bestselling genres, distribute them through multiple channels, and expand your foundational knowledge into expert game design skills. Approach This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. Who this book is for This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
Read More ↓Edition Statements
- Publication Date:©2014
Publication Statements
- Publisher(s):Packt Publishing
- Place of Publication:Birmingham, England
- Language:eng
- Publication Date:©2014
Notes
Includes index.
The Physical Object
- Description:1 online resource (230 pages) : : illustrations
Edition Identifiers
- ISBN:9781849698078, 1849698074, 1849698066, 9781849698061
- oclc:ocn884585284
- LC Classification:GV1469.3
- Dewey Decimal:794.8
Table of Contents
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chaper 1: Getting Started with Construct 2; Downloading and installing Construct 2; What do the numbers mean?; Coding in Construct 2; Working with visual programming languages; Layout and event sheets; Sprites; Summary; Chaper 2: Inputs and Controls; Getting started with inputs and controls; Keyboard inputs; Inserting a new keyboard object; Adding functionality to the keyboard object; Setting the keyboard key; Controlling the sprite with the keyboard.
Setting up the direction of the sprite's movementSetting keys for other directions; Testing the keyboard controls; Making the sprite move constantly; Changing the sprite's speed; Keeping the sprite onscreen; Mouse inputs; Adding mouse functionality; Setting up the Every tick command; Rotating the sprite to the mouse location; Facing the sprite towards the mouse point; Touch control inputs; Summary; Chaper 3: Variables and Arrays; Introducing variables; Number variables; Integer variables; Real variables; String variables; Boolean variables; Other variables; Declaring variables.
Writing variables in codeVariables in JavaSc…
Subjects
Writers
More from this Series
No reviews yet. Be the first to rate this work.
Files & Downloads
-
Construct 2 Game Development by Example -- (.pdf)
PDF · 5.1 MB · updated
Rate & Review