Creative technologies for multidisciplinary applications

Creative technologies for multidisciplinary applications

by Connor, Andy M. Marks, Stefan

Type Book
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"This book acts as an inspiration to educators and researchers who wish to participate in the future of creative technologies and their relevance to multidisciplinary disciplines, including many applications within the realm of art, gaming, the humanities, and digitization"--

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Title Statements

  • Full title :Creative technologies for multidisciplinary applications / Andy M. Connor and Stefan Marks, [editors].

Summary

"This book acts as an inspiration to educators and researchers who wish to participate in the future of creative technologies and their relevance to multidisciplinary disciplines, including many applications within the realm of art, gaming, the humanities, and digitization"--

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Edition Statements

  • Publication Date:©2016

Publication Statements

Notes

"Premier reference source"--Cover

The Physical Object

  • Description:1 online resource (1 volume) : : illustrations

Edition Identifiers

  • ISBN:9781522500179, 1522500170
  • oclc:ocn946944210
  • LC Classification:NX180.T4
  • Dewey Decimal:700.1/05

Table of Contents

Title Page; Copyright Page; Book Series; Editorial Advisory Board and List of Reviewers; Table of Contents; Detailed Table of Contents; Preface; Chapter 1: A Historical Review of Creative Technologies; Chapter 2: Clash of Cultures; Chapter 3: 3D Printing Meets Humanitarian Design Research; Chapter 4: Pure Land UNWIRED; Chapter 5: The Rise of the Virtual Human; Chapter 6: Between Games and Simulation; Chapter 7: Machinima; Chapter 8: The Scholar's Ludo-Narrative Game and Multimodal Graphic Novel; Chapter 9: The Holon/Parton Theory of the Unit of Culture (or the Meme, and Narreme)

Chapter 10: Discovering Art using TechnologyChapter 11: Triggering the Flotsam of Behavior; Chapter 12: Artist-Driven Software Development Framework for Visual Effects Studios; Chapter 13: Engineering Inspiration; Chapter 14: The Essence of Smart Homes; Chapter 15: Exposing Core Competencies for Future Creative Technologists; Compilation of References; About the Contributors; Index; Optional Back Ad.

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