Creative Technologies for Multidisciplinary Applications

Creative Technologies for Multidisciplinary Applications

by Connor, Andy M.

Type Book
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"This book acts as an inspiration to educators and researchers who wish to participate in the future of creative technologies and their relevance to multidisciplinary disciplines, including many applications within the realm of art, gaming, the humanities, and digitization"--Provided by publisher.

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Title Statements

  • Full title :Creative Technologies for Multidisciplinary Applications.

Summary

"This book acts as an inspiration to educators and researchers who wish to participate in the future of creative technologies and their relevance to multidisciplinary disciplines, including many applications within the realm of art, gaming, the humanities, and digitization"--Provided by publisher.

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Edition Statements

  • Publication Date:2016.

Publication Statements

  • Publisher(s):IGI Global
  • Place of Publication:Place of publication not identified
  • Language:eng
  • Publication Date:2016.

The Physical Object

  • Description:1 online resource.

Edition Identifiers

  • ISBN:9781522500179, 1522500170
  • oclc:ocn946038507
  • LC Classification:NX180.T4
  • Dewey Decimal:700.1/05

Table of Contents

A historical review of creative technologies / Andy M. Connor -- Clash of cultures: fashion, engineering, and 3D printing / Jennifer Loy, Samuel Canning -- 3D printing meets humanitarian design research: creative technologies in remote regions / Jennifer Loy [and 3 others] -- Pure Land UNWIRED: new approaches to virtual reality for heritage at risk / Stefan Greuter, Sarah Kenderdine, Jeffrey Shaw -- The rise of the virtual human / Wendy A. Powell, Natalie Corbett, Vaughan Powell -- Between games and simulation: gamification and convergence in creative computing / Nathan Hulsey -- Machinima: a meme of our time / Tracy Harwood -- The scholar's ludo-narrative game and multimodal graphic novel: a comparison of fringe scholarship / Daniel J. Dunne -- The holon/parton theory of the unit of culture (or the meme, and narreme): in science, media, entertainment, and the arts / J. T. Velikovsky -- Discovering art using technology: the selfie project / Alexiei Dingli, Dylan Seychell, Vince Briffa -- Triggering the flotsam of behavior: a technique for applying computation to musicality / Judson Wright -- Artist-driven software development framework for visual effects studios / Jan Kruse -- Eng…

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