Cross-platform game programming

Cross-platform game programming

by Goodwin, Steven

Type Book
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Title Statements

  • Full title :Cross-platform game programming / Steven Goodwin.

Summary

Annotation

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Edition Statements

  • Publication Date:©2005.
  • Edition:1st ed

Publication Statements

  • Publisher(s):Charles River Media
  • Place of Publication:Hingham, Mass
  • Language:eng
  • Publication Date:©2005.

The Physical Object

  • Description:1 online resource (xx, 460 pages) : : illustrations.

Edition Identifiers

  • ISBN:1584506393, 9781584506393, 9781584503798, 1584503793
  • oclc:ocn568261493
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8/1526

Table of Contents

""Contents""; ""Dedication""; ""Acknowledgments""; ""Preface""; ""1 Introduction""; ""Background of Cross-Platform Programming""; ""History""; ""The Importance of Cross-Platform Development""; ""Overview of Cross-Platform Components""; ""The Lead Platform""; ""Cross-Generation, Cross-Platform Game Programming""; ""The Theoretical Process""; ""The Development Process""; ""Code Is Code""; ""Console Limitations""; ""Libraries""; ""About the Book""; ""Coding Style""; ""Non-Disclosure Agreements""; ""Notes to the Reader""; ""Endnotes""; ""2 Top Ten Tips""; ""The Basic Issues""; ""Abstraction""

""Commonality""""Limitations""; ""Language Limitations""; ""Library Limitations""; ""Compiler Limitations""; ""Platform Limitations""; ""Modularization""; ""Resource Creation Path""; ""Resource Detail""; ""Granularity""; ""Basic Datatypes""; ""Memory Management""; ""Audio Code""; ""Separation and Isolation""; ""Obvious Isolation""; ""Singletons""; ""Class Structures""; ""Divorcing Code""; ""Separation by Purpose""; ""Separation by Memory""; ""Separation for the Present""; ""Separation for the Future""; ""Succession""; ""The pImpl Idiom""; ""Debugging and Profiling""

""Programming-Based Bugs""""…

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