CryENGINE game programming with C++, C♯, and Lua

CryENGINE game programming with C++, C♯, and Lua

by Lundgren, Filip

Type Book
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This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games. This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.

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Title Statements

  • Full title :CryENGINE game programming with C++, C♯, and Lua / Filip Lundgren, Ruan Pearce-Authers.

Summary

This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games. This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.

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Edition Statements

  • Publication Date:2013.

Publication Statements

  • Publisher(s):Packt Publishing
  • Place of Publication:Birmingham
  • Language:eng
  • Publication Date:2013.

Notes

Includes index.

The Physical Object

  • Description:1 online resource (276 pages) : : illustrations

Edition Identifiers

  • ISBN:9781849695916, 1849695911
  • oclc:ocn876884251
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.81526

Table of Contents

Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction and Setup; Installing Visual Studio Express 2012; Choosing your CryENGINE installation type; Downloading the book's CryENGINE sample installation; What just happened?; Verifying that the build is functional; Integrating CryMono (C♯ support); Compiling the CryMono project; Loading and initializing CryMono via the CryGame.dll library; Registering your CryDev account; What just happened?; Running the sample application; Editor; Starting the Editor; Launcher.

Starting the LauncherDedicated server; Compiling the CryGame project (C++); What just happened?; The CE Game Programming Sample solution breakdown; CryGame; CryAction; CryCommon; The CryENGINE folder structure; PAK files; File query priority; Attaching the debugger; What just happened?; Summary; Chapter 2: Visual Scripting with Flowgraph; Concept of flowgraphs; Opening the Flowgraph Editor; A tour of the Flowgraph Editor; Components; Terminology; Component categories; Flowgraph types; AI Actions; UI Actions; Material FX; FG Modules; Entities; Prefabs; Creating a flowgraph.

The flowgraph entity…

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