Title Statements
- Full title :Culture at Play
Edition Statements
- Publication Date:2020.
Publication Statements
- Publisher(s):Brill
- Place of Publication:Boston
- Language:eng
- Publication Date:2020.
Notes
Description based upon print version of record.
The Physical Object
- Description:1 online resource (152 p.).
Edition Identifiers
- ISBN:9789004439788, 9004439781
- oclc:on1224360744
Table of Contents
Intro -- Culture at Play: How Video Games Influence and Replicate Our World -- Copyright -- Contents -- Notes on Contributors -- Video Games, Culture, and Everything: An Introduction -- Part 1: Players: Types and Identities -- 1 'Is Your Masculinity Threatened? Then You're Not Man Enough to Play': Robot Unicorn Attack 2 and Beyond the Gender Challenge -- 2 We Are Smash Bros: Understanding Player Types and Ideals Through Worldwide Game Design -- 3 Empowering Avatars -- The Impact of In-Game Presence on Everyday Functioning
4 Without so Much as a Word: Non-Verbal Performances of Masculine Identity in Adolescent Call of Duty Players -- Part 2: The Human/The Machine: Agents, Ethics, and Affect -- 5 Agents in Space and Time: Fundamentals of Interactive Narrative Systems -- 6 Killswitch Engage: Ethics in Game Design -- 7 Pushing the Lever: Rule-Consequentialism and Utilitarianism in Life is Strange -- 8 Light My (Camp-)Fire: Affect and Incitement in Firewatch -- Part 3: Compassion, Recognition, and the Interpersonal -- 9 Representing Interpersonal Relationships in Videogame Terms
10 Press x to Recognize the Other's Suffering: Compassion and Recognition in Games -- Part 4: Learning thr…
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