Developing graphics frameworks with Python and OpenGL

Developing graphics frameworks with Python and OpenGL

by Stemkoski, Lee

Type Book
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Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

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Title Statements

  • Full title :Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale.

Summary

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.

Read More ↓

Edition Statements

  • Publication Date:2021.
  • Edition:1st

Publication Statements

  • Publisher(s):CRC Press
  • Place of Publication:Boca Raton
  • Language:eng
  • Publication Date:2021.

Notes

<P><STRONG>1. Introduction to Computer Graphics</STRONG></P><P><STRONG>2 Introduction to Pygame and OpenGL</STRONG></P><P><STRONG>3 Matrix Algebra and Transformations</STRONG></P><P><STRONG>4 A Scene Graph Framework</STRONG></P><P>5 <STRONG>Textures</STRONG></P><P><STRONG>6 Light and Shadow</STRONG></P>

The Physical Object

  • Description:1 online resource : : illustrations (black and white, and colour)

Edition Identifiers

  • ISBN:9781000407976, 1000407977, 9781000407952, 1000407950, 9781003181378, 1003181376
  • DOI:10.1201/9781003181378
  • oclc:on1263814705
  • LC Classification:T385
  • Dewey Decimal:006.6

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