Title Statements
- Full title :Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale.
Summary
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.
Read More ↓Edition Statements
- Publication Date:2021.
- Edition:1st
Publication Statements
- Publisher(s):CRC Press
- Place of Publication:Boca Raton
- Language:eng
- Publication Date:2021.
Notes
<P><STRONG>1. Introduction to Computer Graphics</STRONG></P><P><STRONG>2 Introduction to Pygame and OpenGL</STRONG></P><P><STRONG>3 Matrix Algebra and Transformations</STRONG></P><P><STRONG>4 A Scene Graph Framework</STRONG></P><P>5 <STRONG>Textures</STRONG></P><P><STRONG>6 Light and Shadow</STRONG></P>
The Physical Object
- Description:1 online resource : : illustrations (black and white, and colour)
Edition Identifiers
- ISBN:9781000407976, 1000407977, 9781000407952, 1000407950, 9781003181378, 1003181376
- DOI:10.1201/9781003181378
- oclc:on1263814705
- LC Classification:T385
- Dewey Decimal:006.6
Subjects
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