Digital performance

Digital performance: a history of new media in theater, dance, performance art, and installation

by Dixon, Steve

Type Book
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"In the past decade digital media has been increasingly incorporated into live theater and dance, and forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. This text traces the evolution of these practices, and presents accounts of key practitioners and performances."--Résumé de l'éditeur.

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Title Statements

  • Full title :Digital performance : a history of new media in theater, dance, performance art, and installation / Steve Dixon ; with contributions by Barry Smith.

Summary

"In the past decade digital media has been increasingly incorporated into live theater and dance, and forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. This text traces the evolution of these practices, and presents accounts of key practitioners and performances."--Résumé de l'éditeur.

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Edition Statements

  • Publication Date:©2007.

Publication Statements

  • Publisher(s):MIT Press
  • Place of Publication:Cambridge, Mass
  • Language:eng
  • Publication Date:©2007.

The Physical Object

  • Description:xv, 809 pages : : illustrations ; : 24 cm

Edition Identifiers

  • ISBN:9780262042352, 0262042355
  • oclc:ocn228781823
  • LC Classification:NX180.T4
  • Dewey Decimal:700/.285

Table of Contents

Introduction -- I : Histories : The genealogy of digital performance -- Futurism and the early twentieth-century avant-garde -- Multimedia theater, 1911-1959 -- Performance and technology since 1960 -- II : Theories and contexts : Liveness -- Postmodernism and Posthumanism -- The digital revolution -- Digital dancing and software developments -- III : The body : Virtual bodies -- The digital double -- Robots -- Cyborgs -- IV : Space : Digital theater and scenic spectacle -- Virtual beauty : the search for immersion -- Liquid architectures and site-specific fractures in reality -- Telematics : conjoining remote performance spaces -- Webcams : the subversion of surveillance -- Online performance : "Live" from cyberspace -- "Theater" in cyberspace -- V : Time : Time -- Memory -- VI : Interactivity : "Performing" interactivity -- Videogames -- CD-ROMs -- Conclusion.

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