Title Statements
- Full title :Doom : scarydarkfast / Dan Pinchbeck.
Summary
"This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design."--Page 4 of cover.
Read More ↓Edition Statements
- Publication Date:©2013.
Publication Statements
- Publisher(s):University of Michigan Press
- Place of Publication:Ann Arbor
- Language:eng
- Publication Date:©2013.
The Physical Object
- Description:viii, 189 pages : : illustrations ; : 23 cm.
Edition Identifiers
- ISBN:9780472071913, 0472071912, 9780472051915, 0472051911
- oclc:ocn793221910
- LC Classification:GV1469.35.D68
- Dewey Decimal:794.8
Table of Contents
1.Eva! Auf Wiedersehen! The Birth of a Genre -- 2.The Speed of Light Sucks: The Rise of id -- 3.Beefy Chunklets from Bible to Beta -- 4.The Fastest Texture Mapping in Town: id Tech 1 -- 5.DOOM by Numbers -- 6.A Soundtrack for Mayhem -- 7.All Hell Breaks Loose: Launch, Sales, and Critical Reception -- 8.A "Shot-by-Shot" Analysis of DOOM, Part 1: Knee Deep in the Dead -- 9.A "Shot-by-Shot" Analysis of DOOM, Part 2: The Shores of Hell -- 10.A "Shot-by-Shot" Analysis of DOOM, Part 3: Inferno -- 11.Endgame: Why DOOM Is a Masterpiece of Game Design -- 12.A Handful of Vertebrae and a Headful of Mad: Modding DOOM -- 13.Not if I Frag You First: DOOM Multiplayer -- 14.Fucked in the Dark: Ports, Sequels, and Other Unholy Offspring -- 15.You Gibbed It Here First: DOOM as the Prototypical FPS Game -- 16.Scarydarkfast: The Legacy of DOOM.
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