Title Statements
- Full title :E-teaching history / edited by Joanna Wojdon.
Summary
Incorporating Information and Communication Technology tools into the teaching and learning of history has become a common practice worldwide. It is no longer a question of if, but of how to introduce it in the classroom in order to make history education more effective and enjoyable. This book gathers the experiences and reflections of researchers from three continents, based on their own activities and on empirical studies. The contributions concentrate on videogames related to the past, history e-textbooks, and applications for mobile devices with historical content. Some texts deal explicitly with global phenomena, such as the "Assassin's Creed"or "Colonization" games, some present materials developed for the international market, such as a European e-textbook or mobile phone applications, while others concentrate on local experiences, such as a Chinese e-schoolbag, a Swiss tablet application, Polish and Estonian e-textbooks, or English teacher training. The book is a result, and a reinforcement, of the belief that history educators can benefit from the lessons learnt in other places of the globalising world.--
Read More ↓Edition Statements
- Publication Date:2016.
Publication Statements
- Publisher(s):Cambridge Scholars Publishing
- Place of Publication:Newcastle upon Tyne
- Language:eng
- Publication Date:2016.
The Physical Object
- Description:1 ressource en ligne
Edition Identifiers
- ISBN:1443888559, 9781443888554
- oclc:on1090471098
- LC Classification:D16.255.C65
- Dewey Decimal:907.0785
Table of Contents
Introduction -- Digital or Cultural Challenges? -- Shared Histories for a Europe without Dividing Lines -- "Histotainment" on the Tablet PC and in the Bourbaki Museum -- New Technology and the Potential and Limitations for Constructivist Instructional Designers -- IT in History Teaching in Estonia -- History Teaching in the Era of Information Technology -- Using Video Games to Teach High School History -- Historical Agency and Videogame Play -- Sid Meier's Colonization -- Smartphone Apps -- Playing with the Past -- Digital Bildung and Allgemeinbildung -- Why is it Impermissible to Learn History Pleasurably? -- How Should Student History -- Teachers be Trained to Make Most Effective Use of New Technology in their Teaching? -- Notes on Contributors.
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