Emotions, technology, and digital games

Emotions, technology, and digital games

by Huang, Wenhao David Tettegah, Sharon Y.

Type Book
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Title Statements

  • Full title :Emotions, technology, and digital games / edited by Sharon Y. Tettegah, Wenhao David Huang.

Edition Statements

  • Publication Date:©2016

Publication Statements

The Physical Object

  • Description:xxii, 342 pages : : illustrations ; : 23 cm.

Edition Identifiers

  • ISBN:9780128017388, 0128017384
  • oclc:ocn927451267
  • LC Classification:GV1469.15
  • Dewey Decimal:794.8

Table of Contents

I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach -- Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze -- Emotion, empathy, and ethical thinking in Fable III / Karen Schrier -- Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira -- II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh -- Emotional response to gaming producing Rosenblatt's transaction / April Sanders -- What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski -- Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham -- III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jiménez -- Social-em…

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