Title Statements
- Full title :Essential Java for AP CompSci : from programming to computer science / Doug Winnie.
Summary
Computer science has become a basic life skill that will impact almost every career, and it is a skill that anyone can learn. Whether you are going into a career or side hustle in business, technology, creativity, architecture, or almost any other field, you will find coding and computer science play a role. This book teaches you the essential skills for computer science using one of today's most popular programming languages, Java. Each lesson is designed to be completed in about an hour, giving you a step-by-step process to learn over time and integrate into your daily workflow and schedule. Whether you are a student starting out with computer science, or looking to reskill into a digital career, this text will help you dive into the fundamentals of programming and prepare yourself to jump start your journey into computer science. Inside you will learn: The primary building blocks of programming using the Java programming language Terminology and best practices of software development Object-oriented programming concepts Common-language definitions and examples to help drive understanding and comprehension of computer science fundamentals.
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- Publication Date:2021.
Publication Statements
- Publisher(s):Apress
- Place of Publication:United States
- Language:eng
- Publication Date:2021.
Notes
Includes index.
The Physical Object
- Description:1 online resource
Edition Identifiers
- ISBN:9781484261835, 1484261836
- DOI:10.1007/978-1-4842-6183-5
- oclc:on1262553976
- LC Classification:QA76.73.J38
- Dewey Decimal:005.13/3
Table of Contents
Sprint 01: Introduction -- Sprint 02: Setting Up The Java Jdk And Intellij -- Sprint 03: Setting Up Github -- Sprint 04: Programming Languages -- Sprint 05: History And Uses Of Java -- Sprint 06: How Java Works -- Sprint 07: Flowcharting -- Sprint 08: Hello, World -- Sprint 09: Simple Java Program Structure -- Sprint 10: Text Literals And Output -- Sprint 11: Value Literals -- Sprint 12: Output Formatting -- Sprint 13: Comments And Whitespace -- Sprint 14: Abstraction Of Numbers -- Sprint 15: Binary -- Sprint 16: Unicode -- Sprint 17: Variables -- Sprint 18: Math. Ugh. -- Sprint 19: Math Functions -- Sprint 20: Managing Type -- Sprint 21: Random Numbers -- Sprint 22: Capture Input -- Sprint 23: Creating Trace Tables -- Sprint 24: Functions -- Sprint 25: Nested Functions -- Sprint 26: Functions And Values -- Sprint 27: Functions And Scope -- Sprint 28: Boolean Values And Equality -- Sprint 29: Simple Conditional Statement -- Sprint 30: Matching Conditions With The Switch Statement -- Sprint 31: The Ternary Operator -- Sprint 32: The Stack And The Heap -- Sprint 33: Testing Equality With Strings -- Sprint 34: Dealing With Errors -- Sprint 35: Documenting With Javadoc -- Sprint 36: F…
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