Fundamental 2D game programming with Java

Fundamental 2D game programming with Java

by Wright, Timothy

Type Book
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Learning the fundamentals of 2D game programming is the key to quickly building game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. This book teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundati…

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Title Statements

  • Full title :Fundamental 2D game programming with Java / Timothy Wright.

Summary

Learning the fundamentals of 2D game programming is the key to quickly building game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. This book teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. --

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Edition Statements

  • Publication Date:©2015.

Publication Statements

  • Publisher(s):Cengage Learning PTR
  • Place of Publication:Boston, MA
  • Language:eng
  • Publication Date:©2015.

Notes

Titre de l'écran-titre (visionné le 16 avril 2014).

TRAITEMENT SOMMAIRE.

The Physical Object

  • Description:1 ressource en ligne (1 v.)

Edition Identifiers

  • ISBN:9781305076549, 1305076540
  • oclc:ocn877858361
  • LC Classification:QA76.73.J38
  • Dewey Decimal:005.133

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