Game coding complete

Game coding complete

by McShaffry, Mike

Type Book
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This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.

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Title Statements

  • Full title :Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.

Summary

This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.

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Edition Statements

  • Publication Date:[2013].
  • Edition:Fourth edition

Publication Statements

Notes

Includes index.

The Physical Object

  • Description:xliii, 911 pages : : illustrations ; : 24 cm

Edition Identifiers

  • ISBN:9781133776574, 1133776574, 9781133776581, 1133776582, 0082039576572
  • oclc:ocn792897519
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.81

Table of Contents

What is game programming really like? -- What's in a game? -- Coding tidbits and style that saved me -- Building your game -- Game initialization and shutdown -- Game actors and component architecture -- Controlling the main loop -- Loading and caching game data -- Programming input devices -- User interface programming -- Game event management -- Scripting with Lua -- Game audio -- 3D graphics basics -- 3D vertex and pixel shaders -- 3D scenes -- Collision and simple physics -- An introduction to game AI -- Network programming for multiplayer games -- Introduction to multiprogramming -- A game of Teapot Wars! -- A simple game editor in C♯ -- Debugging and profiling your game -- Driving to the finish.

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Files & Downloads

  • Game Coding Complete, Fourth Edition -- (.pdf)

    PDF · 7.0 MB · updated
  • Game Coding Complete, Fourth Edition -- (.mobi)

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