Title Statements
- Full title :Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.
Summary
This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.
Read More ↓Edition Statements
- Publication Date:[2013].
- Edition:Fourth edition
Publication Statements
- Publisher(s):Course Technology, Cengage Learning
- Place of Publication:Boston, MA
- Language:eng
- Publication Date:[2013].
Notes
Includes index.
The Physical Object
- Description:xliii, 911 pages : : illustrations ; : 24 cm
Edition Identifiers
- ISBN:9781133776574, 1133776574, 9781133776581, 1133776582, 0082039576572
- oclc:ocn792897519
- LC Classification:QA76.76.C672
- Dewey Decimal:794.81
Table of Contents
What is game programming really like? -- What's in a game? -- Coding tidbits and style that saved me -- Building your game -- Game initialization and shutdown -- Game actors and component architecture -- Controlling the main loop -- Loading and caching game data -- Programming input devices -- User interface programming -- Game event management -- Scripting with Lua -- Game audio -- 3D graphics basics -- 3D vertex and pixel shaders -- 3D scenes -- Collision and simple physics -- An introduction to game AI -- Network programming for multiplayer games -- Introduction to multiprogramming -- A game of Teapot Wars! -- A simple game editor in C♯ -- Debugging and profiling your game -- Driving to the finish.
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