Game coding complete

Game coding complete

by McShaffry, Mike

Type Book
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Title Statements

  • Full title :Game coding complete / Mike "MrMike" McShaffry and Rez Graham.

Edition Statements

  • Publication Date:©2013.
  • Edition:4th ed

Publication Statements

Notes

Índice abreviado: 1. What is game programming really like? 2. What's in a game? 3. Coding tidbits ans style that saved me 4. Building your game 5. Game initialization and shutdown 6. Game actors and component architecture 7. Controlling the main loop 8. Loading and caching game data 9. Programming input devices 10. User interface programming 11. Game event management 12. Scripting with Lua 13. Game audio 14. 3D graphics basics 15. 3D Vertex and pixel shaders 16. 3D scenes 17. Collision and simple physics 18. An introduction to game AI 19.Network programming for multiplayer games 20. Introduction to multiprogramming 21. A game of Teapot Wars! 22. A simple game editor in C# 23. Debugging and profiling your game 24. Driving to the finish. Index.

The Physical Object

  • Description:XLIII, 911 p. : : il. ; : 24 cm

Edition Identifiers

  • ISBN:1133776574, 9781133776574
  • oclc:on1026054287

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  • Game Coding Complete, Fourth Edition -- (.pdf)

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