Game coding complete

Game coding complete

by McShaffry, Mike

Type Book
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This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.

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Title Statements

  • Full title :Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.

Summary

This book examines the entire game development process and the unique challenges associated with creating a game. An introduction to game architecture, it explores the major subsystems of modern game engines and professional techniques used in actual games.

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Edition Statements

  • Publication Date:2013.
  • Edition:4th ed

Publication Statements

  • Publisher(s):Course Technology PTR
  • Place of Publication:Boston, Mass
  • Language:eng
  • Publication Date:2013.

The Physical Object

  • Description:1 online resource (xliii, 911 pages) : : illustrations

Edition Identifiers

  • ISBN:9781133776581, 1133776582
  • oclc:ocn787844770
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8151

Table of Contents

Chapter 1. What is game programming really like? -- chapter 2. What's in a game? -- chapter 3. Coding tidbits and style that saved me -- chapter 4. Building your game -- chapter 5. Game initialization and shutdown -- chapter 6. Game actors and component architecture -- chapter 7. Controlling the main loop -- chapter 8. Loading and caching game data -- chapter 9. Programming input devices -- chapter 10. User interface programming -- chapter 11. Game event management -- chapter 12. Scripting with Lua -- chapter 13. Game audio -- chapter 14. 3D graphics basics -- chapter 15. 3D vertex and pixel shaders -- chapter 16. 3D scenes -- chapter 17. Collision and simple physics -- chapter 18. An introduction to game AI -- chapter 19. Network programming for multiplayer games -- chapter 20. Introduction to multiprogramming -- chapter 21. A game of teapot wars! -- chapter 22. A simple game editor in C♯ -- chapter 23. Debugging and profiling your game -- chapter 24. Driving to the finish.

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  • Game Coding Complete, Fourth Edition -- (.pdf)

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