Game design deep dive

Game design deep dive: platformers

by BYCER, JOSHUA

Type Book
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"The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping - one of the oldest mechanics in the industry - and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective."--

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Title Statements

  • Full title :Game design deep dive : platformers / Joshua Bycer.

Summary

"The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping - one of the oldest mechanics in the industry - and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective."--

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Edition Statements

  • Publication Date:2020

Publication Statements

  • Publisher(s):CRC Press
  • Place of Publication:Boca Raton, FL
  • Language:eng
  • Publication Date:2020

Notes

Includes index.

The Physical Object

  • Description:xi, 139 pages : : color illustrations ; : 23 cm

Edition Identifiers

  • ISBN:9780367211387, 0367211386, 9780367211417, 0367211416
  • oclc:on1103535530
  • LC Classification:GV1469.15
  • Dewey Decimal:794.8

Table of Contents

The legacy of jumping -- The first jumps -- Committed jumping -- Variable jumping -- The 2D mascot platformer era -- Basic 2D design -- Advanced 2D design -- The adventure platformer -- Puzzle platforming and design -- First-person jumping design -- The 3D platformer era -- 3D design -- The AAA shift away from platformers -- The indie impact -- Physics-driven platformer design -- Super Mario maker and Kaizo culture -- Expert 2D design.

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