Game engine architecture

Game engine architecture

by Gregory, Jason

Type Book
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This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics.

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Title Statements

  • Full title :Game engine architecture / Jason Gregory.

Summary

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics.

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Edition Statements

  • Publication Date:©2009.

Publication Statements

  • Publisher(s):A K Peters
  • Place of Publication:Wellesley, Mass
  • Language:eng
  • Publication Date:©2009.

The Physical Object

  • Description:xx, 860 pages : : illustrations ; : 25 cm

Edition Identifiers

  • ISBN:9781568814131, 1568814135, 9781439865262, 1439865264
  • oclc:ocn313650197
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8/1526

Table of Contents

I. Foundations -- 1. Introduction -- 2. Tools of the trade -- 3. Fundamentals of software engineering for games -- 4. 3D math for games -- II. Low-level engine systems -- 5. Engine support systems -- 6. Resources and the file system -- 7. The game loop and real-time simulation -- 8. Human interface devices (HID) -- 9. Tools for debugging and development -- III. Graphics and motion -- 10. The rendering engine -- 11. Animation systems -- 12. Collision and rigid body dynamics -- IV. Gameplay -- 13. Introduction to gameplay systems -- 14. Runtime gameplay foundation systems -- V. Conclusion -- 15. You mean there's more?

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