Title Statements
- Full title :Game engine architecture / Jason Gregory.
Summary
This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics.
Read More ↓Edition Statements
- Publication Date:©2009.
Publication Statements
- Publisher(s):A K Peters
- Place of Publication:Wellesley, Mass
- Language:eng
- Publication Date:©2009.
The Physical Object
- Description:xx, 860 pages : : illustrations ; : 25 cm
Edition Identifiers
- ISBN:9781568814131, 1568814135, 9781439865262, 1439865264
- oclc:ocn313650197
- LC Classification:QA76.76.C672
- Dewey Decimal:794.8/1526
Table of Contents
I. Foundations -- 1. Introduction -- 2. Tools of the trade -- 3. Fundamentals of software engineering for games -- 4. 3D math for games -- II. Low-level engine systems -- 5. Engine support systems -- 6. Resources and the file system -- 7. The game loop and real-time simulation -- 8. Human interface devices (HID) -- 9. Tools for debugging and development -- III. Graphics and motion -- 10. The rendering engine -- 11. Animation systems -- 12. Collision and rigid body dynamics -- IV. Gameplay -- 13. Introduction to gameplay systems -- 14. Runtime gameplay foundation systems -- V. Conclusion -- 15. You mean there's more?
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