Game theory

Game theory

by Owen, Guillermo

Type Book
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Game theory has served as a standard text for game theory courses since the publication of the first edition in 1968. The fourth edition updates several recently developed subfields. It has been enlarged by adding a new section dealing with the controversial "Monty Hall problem", showing how the solution can be easily obtained by using game theoretic methods; rather than those of conditional probability theory. A new chapter discusses the work of recent Nobel Laureates: this includes, on the on…

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Title Statements

  • Full title :Game theory / by Guillermo Owen, Department of Mathematics, Naval Postgraduate School, Monterey, California.

Summary

Game theory has served as a standard text for game theory courses since the publication of the first edition in 1968. The fourth edition updates several recently developed subfields. It has been enlarged by adding a new section dealing with the controversial "Monty Hall problem", showing how the solution can be easily obtained by using game theoretic methods; rather than those of conditional probability theory. A new chapter discusses the work of recent Nobel Laureates: this includes, on the one hand, Hurwicz, Maskin and Myerson's work on mechanism design, and on the other hand, Roth's work on auctions and two-sided matchings -- P. 4 of cover.

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Edition Statements

  • Publication Date:2013.
  • Edition:Fourth edition

Publication Statements

  • Publisher(s):Emerald
  • Place of Publication:Bingley, United Kingdom
  • Language:eng
  • Publication Date:2013.

Notes

"First edition 1968, Second edition 1982, Third edition 1995, Fourth edition 2013"--title page verso.

The Physical Object

  • Description:viii, 451 pages : : illustrations ; : 26 cm

Edition Identifiers

  • ISBN:9781781905074, 178190507X
  • oclc:ocn822895651
  • LC Classification:QA269
  • Dewey Decimal:519.3

Table of Contents

1. Definition of a game -- 2. Two-person zero-sum games -- 3. Linear programming -- 4. Infinite games -- 5. Multistage games -- 6. Games with incomplete information -- 7. Utility theory -- 8. Two-person general-sum games -- 9. Two-person cooperative games -- 10. n-person games -- 11. Stable sets -- 12. Indices of power -- 13. The bargaining set and related concepts -- 14. Nonatomic games -- 15. Games without side payments -- 16. Spatial games -- 17. Other applications -- Appendices.

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