Games | Game design | Game studies. An introduction

Games | Game design | Game studies. An introduction

by Freyermuth, Gundolf S.

Type Book
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How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? 0Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games,…

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Title Statements

  • Full title :Games | Game design | Game studies. An introduction. / Gundolf S. Freyermuth.

Summary

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? 0Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuths introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.

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Edition Statements

  • Publication Date:2016.

Publication Statements

  • Publisher(s):Transcript Verlag
  • Place of Publication:Bielefeld
  • Language:eng
  • Publication Date:2016.

The Physical Object

  • Description:269 pages.

Edition Identifiers

  • ISBN:9783837629835, 383762983X
  • oclc:ocn944160051
  • LC Classification:PN4700-5650
  • Dewey Decimal:070.4

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