Title Statements
- Full title :General Game Playing / Genesereth, Michael.
Summary
General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime" (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. Table of Contents: Preface / Introduction / Game Description / Game Management / Game Playing / Small Single-Player Games / Small Multiple-Player Games / Heuristic Search / Probabilistic Search / Propositional Nets / General Game Playing With Propnets / Factoring / Discovery of Heuristics / Logic / Analyzing Games with Logic / Solving Single-Player Games with Logic / Discovering Heuristics with Logic / Games with Incomplete Information / Games with Historical Constraints / Incomplete Game Descriptions / Advanced General Game Playing / Authors' Biographies.
Read More ↓Edition Statements
- Publication Date:2014.
- Edition:1st edition
Publication Statements
- Publisher(s):Morgan & Claypool Publishers
- Language:eng
- Publication Date:2014.
The Physical Object
- Description:1 online resource (229 pages)
Edition Identifiers
- oclc:on1121225705
- LC Classification:QA269
- Dewey Decimal:793.93
Table of Contents
1. Introduction -- 1.1 Introduction -- 1.2 Games -- 1.3 Game description -- 1.4 Game management -- 1.5 Game playing -- 1.6 Discussion
2. Game description -- 2.1 Introduction -- 2.2 Logic programs -- 2.3 Game model -- 2.4 Game description language -- 2.5 Game description example -- 2.6 Game simulation example -- 2.7 Game requirements -- 2.8 Prefix GDL
3. Game management -- 3.1 Introduction -- 3.2 Game management -- 3.3 Game communication language -- 3.4 Game play
4. Game playing -- 4.1 Introduction -- 4.2 Infrastructure -- 4.3 Creating a legal player -- 4.4 Creating a random player
5. Small single-player games -- 5.1 Introduction -- 5.2 8-puzzle -- 5.3 Compulsive deliberation -- 5.4 Sequential planning
6. Small multiple-player games -- 6.1 Introduction -- 6.2 Minimax -- 6.3 Bounded Minimax search -- 6.4 Alpha-beta search
7. Heuristic search -- 7.1 Introduction -- 7.2 Depth-limited search -- 7.3 Fixed-depth heuristic search -- 7.4 Variable depth heuristic search
8. Probabilistic search -- 8.1 Introduction -- 8.2 Monte Carlo search -- 8.3 Monte Carlo tree search
9. Propositional nets -- 9.1 Introduction -- 9.2 Propositional nets -- 9.3 Games as propositional nets
10. General…
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