Title Statements
- Full title :Getting Started with React VR.
Summary
Create amazing 360 and virtual reality content that runs directly in your browsers with JavaScript and React VR 2.0 About This Book A practical guide to developing virtual reality experiences targeting web and mobile browsers Create customized 3D graphics for your virtual reality experiences with Three.js Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world Import free models into VR and include those in your code Who This Book Is For This book is for web developers who want to use their existing skill set of HTML, CSS, and JavaScript to create virtual reality experiences. What You Will Learn Use Blender 2.79 to make virtual reality objects for Web VR. Import free models into VR and how to include those in your code Build a Virtual Museum with interactive art pieces Create your first VR App and customizing it Build animations by procedurally changing an object's position, using timers and Animated APIs Incorporate React Native code and JavaScript code in your VR world In Detail This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile! Style and approach A step-by-step practical guide to help readers build their first VR application. Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.
Read More ↓Edition Statements
- Publication Date:2017.
Publication Statements
- Publisher(s):Packt Publishing
- Language:eng
- Publication Date:2017.
The Physical Object
- Description:1 online resource
Edition Identifiers
- ISBN:1788473779, 9781788473774
- oclc:on1014379087
- LC Classification:T55.4-60.8
- Dewey Decimal:006.8
Table of Contents
Cover -- Copyright -- Credits -- About the Author -- Acknowledgements -- About the Reviewers -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: What is Virtual Reality, Really? -- What Virtual Reality is and how it works -- Use of stereo and parallax in Virtual Reality -- Why does Virtual Reality work if it doesn't look 100% real? -- Other types of VR -- AR, XR, SR/FR -- History of VR -- User agency -- interacting with the world through controllers -- High-end controllers for PC, Mac, and Linux -- HTC Vive -- Oculus Rift -- Mobile VR -- Rendering hardware -- How to view VR? -- VR can be dangerous -- VR Headset options -- Types of headsets -- Mobile headsets -- PC, Mac, and Linux headsets -- Summary -- Chapter 2: Flatland and Beyond: VR Programming -- HTML and ways to move beyond the 2D internet -- Background of Node.js and JavaScript -- Making servers React -- Graphics libraries -- OpenGL and WebGL -- Installation of Node.js and React VR -- Installation of Node.js -- Post Node.js installation -- installing React VR -- Installation of a WebVR browser -- Summary -- Chapter 3: 3D or Reality in Dimensions Other than X and Y -- Beyond flatland -- 3D …
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Getting Started with React VR: Build immersive Vi…
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