GPU pro 7

GPU pro 7: advanced rendering techniques

by Engel, Wolfgang

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Title Statements

  • Full title :GPU pro 7 : advanced rendering techniques / edited by Wolfgang Engel

Edition Statements

  • Publication Date:2016

Publication Statements

Notes

GEOMETRY MANIPULATION Deferred Snow Deformation in Rise of the Tomb Raider Anton Kai Michels and Peter Sikachev Introduction Terminology Related Work Snow Deformation: The Basic Approach Deferred Deformation Filling the Trail over Time Hardware Tessellation and Performance Future Applications Acknowledgements Bibliography Catmull-Clark Subdivision Surfaces Wade Brainerd Introduction The Call of Duty Method Regular Patches Irregular Patches Filling Cracks Going Further Conclusion Acknowledgments Bibliography LIGHTING Clustered Shading: Assigning Lights Using Conservative Rasterization in DirectX 12 Kevin Ortegren and Emil Persson Introduction Conservative Rasterization Implementation Shading Results and Analysis Conclusion Bibliography Fine Pruned Tiled Light Lists Morten S. Mikkelsen Overview Introduction Our Method Implementation Details Engine Integration Results Conclusion Acknowledgments Bibliography Deferred Attribute Interpolation Shading Christoph Schied and Carsten Dachsbacher Introduction Algorithm Implementation Results Conclusion Bibliography Real-Time Volumetric Cloudscapes Andrew Schneider Overview Introduction Cloud Modeling Cloud Lighting Cloud Rendering Conclusion and Future Work Acknowledgments Bibliography RENDERING Adaptive Virtual Textures Ka Chen Introduction Procedural Virtual Textures Basics Adaptive Virtual Textures Virtual Texture Best Practices Conclusion Bibliography Deferred Coarse Pixel Shading Rahul P. Sathe and Tomasz Janczak Overview Introduction and Background Algorithm Performance Conclusion Bibliography Progressive Rendering Using Multi-Frame Sampling Daniel Limberger, Karsten Tausche, Johannes Linke, and Jurgen Dollner Introduction Approach Multi-Frame Rendering Techniques Conclusion and Future Work Bibliography MOBILE DEVICES Efficient Soft Shadows Based on Static Local Cubemap Sylwester Bala and Roberto Lopez Mendez Overview Introduction Algorithm Overview

What Is a Local Cubemap? Creating a Shadow Cubemap Applying Shadows Smoothness Combining the Shadow Technique with Others Performance and Quality Future Work Conclusion Bibliography Physically Based Deferred Shading on Mobile Ashley Vaughan Smith and Mathieu Einig Introduction Physically Based Shading An Efficient Physically Based Deferred Renderer Experiments Conclusion and Future Work Bibliography 3D ENGINE DESIGN Interactive Cinematic Particles Homam Bahnassi and Wessam Bahnassi Introduction Background Challenges and Previous Work Interactive Cinematic Particles (ICP) System Outline Data Authoring Workflow Offline Build Process Runtime Execution Additional Notes Conclusion Acknowledgment Bibliography Real-Time BC6H Compression on GPU Krzysztof Narkowicz Introduction BC6H Details Compression Algorithm Results Possible Extensions Conclusion Acknowledgments Bibliography A 3D Visualization Tool Used for Test Automation in the Forza Series Gustavo Bastos Nunes Introduction Collision Mesh Issues Detecting the Issues Visualization Navigation Workflow Conclusion Acknowledgments Bibliography Semi-Static Load Balancing for Low Latency Ray Tracing on Heterogeneous Multiple GPUs Takahiro Harada Introduction Load Balancing Methods Semi-Static Load Balancing Results and Discussion Acknowledgment Bibliography COMPUTE Octree Mapping from a Depth Camera Dave Kotfis and Patrick Cozzi Overview Previous Work and Limitations Octree Scene Representation Rendering Techniques Results Conclusion and Future Work Acknowledgment Bibliography Interactive Sparse Eulerian Fluid Alex Dunn Overview Introduction GPU Eulerian Fluid Simulation Simulation Stages Problems Latency Resistant Sparse Fluid Simulation Performance Sparse Volume Rendering Results Conclusion Bibliography

The Physical Object

  • Description:xiii, 305 s. : : ill

Edition Identifiers

  • ISBN:9781498742535, 149874253X
  • oclc:ocn947231153
  • LC Classification:T385
  • Dewey Decimal:006.6 6

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