GPU Pro³

GPU Pro³: advanced rendering techniques

by Engel, Wolfgang F.

Type Book
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"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render re…

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Title Statements

  • Full title :GPU Pro³ : advanced rendering techniques / edited by Wolfgang Engel.

Summary

"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--

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Edition Statements

  • Publication Date:©2012.

Publication Statements

  • Publisher(s):CRC
  • Place of Publication:Boca Raton, Fla
  • Language:eng
  • Publication Date:©2012.

The Physical Object

  • Description:xv, 391 pages : : color illustrations ; : 25 cm

Edition Identifiers

  • ISBN:9781439887820, 1439887829
  • oclc:ocn818734322
  • LC Classification:T385
  • Dewey Decimal:006.6

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