GPU RAY TRACING IN NON-EUCLIDEAN SPACES

GPU RAY TRACING IN NON-EUCLIDEAN SPACES

by TIAGO NOVELLO; VINICIUS DA SILVA; LUIZ VELHO

Type Book
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Title Statements

  • Full title :GPU RAY TRACING IN NON-EUCLIDEAN SPACES

Edition Statements

  • Publication Date:2022.

Publication Statements

The Physical Object

  • Description:1 online resource

Edition Identifiers

  • ISBN:1636393276, 9781636393278
  • oclc:on1305912275

Table of Contents

Intro -- List of Figures -- Introduction -- Motivation -- Related Work -- OpenGL Visualization of Non-Euclidean Spaces -- Virtual Reality -- Ray Tracing -- Metric Neutral -- Visualization of Non-Euclidean Manifolds -- Structure of the Book -- Mathematical Background -- History -- Henri Poincaré -- William P. Thurston -- Grigori Perelman -- Topology -- Riemannian Geometry -- Manifold -- Metric -- Lie Groups -- Geodesics -- Exponential Map -- 2-Manifolds -- Classification of Compact Surfaces -- Geometrization of Compact Surfaces -- 3-Manifolds -- Classification of Compact 3-Manifolds -- Geometrization of Compact 3-Manifolds -- Eight Thurston Geometries -- Classical Geometries -- Product Geometries -- ``Twisted" Product Geometries -- Visualization of Three-Dimensional Spaces -- The Viewing Transformation Pipeline -- Inside Views in Non-Euclidean Spaces -- Types of Algorithms -- Rendering Acceleration -- Immersive Visualization -- GPU Ray Tracing -- RTX Ray Tracing -- Falcor 3.2.1 -- Ray Tracing VR -- Simple Ray Tracer -- PathTracing -- StereoRendering -- Integration -- Stereo Convergence -- Ray Tracing Overhead -- Riemannian Ray Tracing -- Core Concepts -- Geodesics and Fundamental D…

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