Title Statements
- Full title :Handbook of game-based learning / edited by Jan L. Plass, Richard E. Mayer, and Bruce D. Homer
Summary
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A.M. Tsaasan
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- Publication Date:©2019
Publication Statements
- Publisher(s):The MIT Press
- Place of Publication:Cambridge, Massachusetts
- Language:eng
- Publication Date:©2019
The Physical Object
- Description:1 online resource (xi, 586 pages)
Edition Identifiers
- ISBN:9780262356534, 0262356538
- oclc:on1136874757
- LC Classification:LB1029.G3
- Dewey Decimal:371.33/7
Table of Contents
Theoretical foundations of game-based and playful learning / Jan L. Plass, Bruce D. Homer, Richard E. Mayer, and Charles K. Kinzer -- Games as playful learning: implications of developmental theory for game-based learning / Bruce D. Homer, Charles Raffaele, and Hamadi Henderson -- Types of engagement in learning with games / Ruth N. Schwartz and Jan L. Plass -- Cognitive foundations of game-based learning / Richard E. Mayer -- Emotional foundations of game-based learning / Kristina Loderer, Reinhard Pekrun, and Jan L. Plass -- Motivational foundations of game-based learning / Richard M. Ryan and C. Scott Rigby -- Sociocultural foundations of game-based learning / Constance Steinkuehler and A.M. Tsaasan -- Instructional support, feedback, and coaching in game-based learning / James C. Lester, Randall D. Spain, Jonathan P. Rowe, and Bradford W. Mott -- Self-regulation and reflection during game-based learning / Michelle Taub, Roger Azevedo, Amanda E. Bradbury, and Nicholas V. Mudrick -- Adaptivity and personalization in game-based learning / Jan L. Plass and Shashank Pawar -- Narrative in game-based learning / Michele D. Dickey -- Multimedia design principles in game-based learning …
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