Title Statements
- Full title :How to do things with videogames / Ian Bogost.
Summary
"In recent years, computer games have moved from the margins of popular culture to its center. This book explores the many ways computer games are used today: documenting important historical and cultural events, educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics." --Publisher description.
Read More ↓Edition Statements
- Publication Date:©2011.
Publication Statements
- Publisher(s):University of Minnesota Press
- Place of Publication:Minneapolis
- Language:eng
- Publication Date:©2011.
The Physical Object
- Description:180 pages ; : 23 cm.
Edition Identifiers
- ISBN:0816676461, 9780816676460, 081667647X, 9780816676477
- oclc:ocn719427938
- LC Classification:GV1469.34.S52
- Dewey Decimal:793.93/2
Table of Contents
Introduction: media microecology -- Art -- Empathy -- Reverence -- Music -- Pranks -- Transit -- Branding -- Electioneering -- Promotion -- Snapshots -- Texture -- Kitsch -- Relaxation -- Throwaways -- Titillation -- Exercise -- Work -- Habituation -- Disinterest -- Drill -- Conclusion: the end of gamers.
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