Title Statements
- Full title :How to draw and paint fantasy architecture / Rob Alexander.
Summary
In this how-to guide you'll find the essential art principles and techniques for drawing and painting fantastic buildings and environments, alternate realities, and ancient citadels--and you'll learn the skills that make it all look convincing. Step by step, learn how to use real-world architectural references to create extraordinarily fantastic buildings. A texturing gallery filled with reference material will show you how to capture the differences in surface textures using a range of media, both traditional and digital. You'll also learn to add details such as weathering, carvings, and smoke and fire damage. Once you've developed a comprehensive approach to architectural details and have mastered the necessary rendering techniques, you'll have everything you need to paint or render your fantasy creations effectively"--Page 4 of cover.
Read More ↓Edition Statements
- Publication Date:2011.
- Edition:1st ed. for North America
Publication Statements
- Publisher(s):Barron's Educational
- Place of Publication:Hauppauge, N.Y
- Language:eng
- Publication Date:2011.
Notes
"From ancient citadels and gothic castles to subterranean palaces and floating fortresses"--Cover.
"A Quarto book"--Title page verso.
Includes index.
The Physical Object
- Description:127 pages : : illustrations (chiefly color) ; : 28 cm
Edition Identifiers
- ISBN:9780764145353, 0764145355
- oclc:ocn606762215
- LC Classification:N8217.F28
- Dewey Decimal:758.7
Table of Contents
1. Introduction to architecture : Middle Eastern architecture ; Middle-Eastern details ; Romanesque architecture ; Romanesque details ; Gothic architecture ; Gothic details ; Mesoamerican architecture ; Mesoamerican details ; Viking structures ; Asian architecture ; Asian details ; Modern and futurist architecture ; Modern and futurist details -- 2. Picture-making techniques : Light, shadows, values, and shapes ; Perspective, distance, and depth ; Composition and concept ; Color theory and usage ; Mood and drama -- 3. Details and textures : Traditional art materials ; Digital art materials ; Wood ; Wood joinery ; Stone and brickwork ; Thatching ; Plaster ; Marble ; Weathering and aging ; Mosaics and painted tiles ; Fire and smoke damage -- 4. Creating your own worlds : Layering values / Rob Alexander ; Evoking moods / Anthony Scott Waters ; Painting light / Lorenz Hideyoshi Ruwwe ; Exploring ideas / Stephen Hickman ; Establishing depth / Rob Alexander ; Creating drama / Tom Kidd.
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