Infrared design examples

Infrared design examples

by Wolfe, William L.

Type Book
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This tutorial covers infrared design examples in considerable detail, building on principles presented in an earlier text, 'Introduction to Infrared System Design' (SPIE PRESS Vol. TT24). The text explores a range of problems illustrating several design issues, with applications in military, industry, aeronautics, space, and medicine, among others.

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Title Statements

  • Full title :Infrared design examples / William L. Wolfe.

Summary

This tutorial covers infrared design examples in considerable detail, building on principles presented in an earlier text, 'Introduction to Infrared System Design' (SPIE PRESS Vol. TT24). The text explores a range of problems illustrating several design issues, with applications in military, industry, aeronautics, space, and medicine, among others.

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Edition Statements

  • Publication Date:1999.

Publication Statements

  • Publisher(s):SPIE
  • Place of Publication:Bellingham, Wash. (1000 20th St. Bellingham WA 98225-6705 USA)
  • Language:eng
  • Publication Date:1999.

Notes

"SPIE digital library."

The Physical Object

  • Description:1 online resource (xiii, 162 p. : : file.

Edition Identifiers

  • ISBN:9780819480224, 0819480223, 9780819433190, 0819433195
  • DOI:10.1117/3.343801
  • oclc:on1320958565
  • LC Classification:TA1570
  • Dewey Decimal:621.36/2

Table of Contents

Chapter 5. Broad Ocean Surveillance System (BOSS) -- 5.1. Requirements -- 5.2. Geometry -- 5.3. Sensitivity -- 5.4. Optics -- 5.5. Step back -- 5.6. Second iteration -- 5.7. Summary -- 5.8. Commercial applications -- Chapter 6. Collision avoidance reaction equipment (care) -- 6.1. Statement of the problem -- 6.2. Geometry -- 6.3. Sensitivity/ill. 6.3.1. Tailpipe radiation; 6.3.2. Plume radiation; 6.3.3. Body radiation; 6.3.4. The answer! -- 6.4. Optics. 6.4.1. The fly's eye; 6.4.2. The fish eye; 6.4.3. The scanner -- 6.5. Probability of detection and false alarms -- 6.6. Final thoughts -- 6.7. References.

Chapter 1. Review of design fundamentals -- 1.1. Design process -- 1.2. Geometry -- 1.3. Dynamics -- 1.4. Sensitivity -- 1.5. Optics -- 1.6. Step back -- 1.7. Iterate -- 1.8. Reiterate -- 1.9. References -- Chapter 2. MX shell game -- 2.1. Problem statement -- 2.2. Geometry -- 2.3. Dynamics -- 2.4. Sensitivity -- 2.5. Optics -- 2.6. Step back -- 2.7. Efficiencies. 2.7.1. Scan efficiency; 2.7.2. Quantum efficiency; 2.7.3. Cold-shield efficiency; 2.7.4. Optics efficiency; 2.7.5. Atmospheric transmission; 2.7.6. Efficient summary -- 2.8. Whiskbroom. 2.8.1. Geometry; 2.8.2. Dynamics…

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