Interactive storytelling for the screen

Interactive storytelling for the screen

by Aldana, Gustavo Rene Meyer, Sylke

Type Book
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"An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design. The book contains essays written by and interviews with working game designers, prod…

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Title Statements

  • Full title :Interactive storytelling for the screen / edited by Sylke Rene Meyer ; co-editor, Gustavo Aldana.

Summary

"An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design. The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more. This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling"--

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Edition Statements

  • Publication Date:©2021

Publication Statements

  • Publisher(s):Routledge
  • Place of Publication:Abington, Oxon
  • Language:eng
  • Publication Date:©2021

The Physical Object

  • Description:xvi, 228 pages : : illustrations (black and white) ; : 23 cm.

Edition Identifiers

  • ISBN:9780367819989, 0367819988, 9780367819972, 036781997X
  • oclc:on1197724446
  • LC Classification:QA76.76.I59
  • Dewey Decimal:808.2/3

Table of Contents

Chapter 1 : getting started -- We are building a bridge as we are walking across it / Ingrid Kopp - Narrative design : a winding path, a wild adventure / Michael Yichao -- Augmented reality design a brief how-to of reality creation / Dr. Holden Holcombe -- Your audience is waiting / Margaret Moser and Esjay Wonderly -- Playing improvisational theater in Los Angeles / Josh Simpson -- Chapter 2 : sticking it out -- Navigating the industry as an independent creative / Lena Thiele -- Spaces are also authors / Sean Patten, Sarah Thom, Simon Will, and Berit Stumpf -- Teaching interactive storytelling and game design / Gundolf S. Freyermuth -- Through the eyes of the life and practice of an interactive storyteller / Paisley Smith -- Buiding The Arqive as a digital interactive storytelling platform / Cynthia Wang -- Chapter 3 : finding success -- Sixty seconds you never forget designing a theme park ride / Michael Rüger -- Telling stories with virtual reality / Michael Grotenhoff -- Space as interactive story / Yvette Granata -- Real money in immersive experiences / Coline Delbaere -- Add play to your day! putting on a playshop / Yvette Murrell -- Chapter 4 : getting ahead -- Six degrees …

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