Java illuminated

Java illuminated: an active learning approach

by Anderson, Julie

Type Book
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Fully revised and updated to reflect the most recent features in Java 7 and Java 8, Java Illuminated: An Active Learning Approach, Fourth Edition is one of the most interactive and user-friendly texts available. Comprehensive but accessible, the text takes a progressive approach to object-oriented programming, allowing students to build on established skills to develop new and increasingly complex classes. Java Illuminated follows an activity-based active learning approach that ensures student …

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Title Statements

  • Full title :Java illuminated : an active learning approach / Julie Anderson, Rollins College, Hervé Franceschi, Capitol College.

Summary

Fully revised and updated to reflect the most recent features in Java 7 and Java 8, Java Illuminated: An Active Learning Approach, Fourth Edition is one of the most interactive and user-friendly texts available. Comprehensive but accessible, the text takes a progressive approach to object-oriented programming, allowing students to build on established skills to develop new and increasingly complex classes. Java Illuminated follows an activity-based active learning approach that ensures student engagement and interest. This Fourth Edition now includes techniques for producing graphical output and animations using both applets and graphical applications. Packed with real-world applications and student activities, Java Illuminated, Fourth Edition will draw students in to the world of programming.--

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Edition Statements

  • Publication Date:2016
  • Edition:Fourth edition

Publication Statements

The Physical Object

  • Description:xxxviii, 1240 pages ; : 24 cm

Edition Identifiers

  • ISBN:9781284045314, 1284045315
  • oclc:ocn881824281
  • LC Classification:QA76.73.J3
  • Dewey Decimal:005.13/3

Table of Contents

Introduction to programming and the Java language -- Programming building blocks : Java basics -- Object-oriented programming. Part 1, Using classes -- Introduction to applets and graphical applications -- Flow of control. Part 1, Selection -- Flow of control. Part 2, Looping -- Object-oriented programming. Part 2, User-defined classes -- Single-dimensional arrays -- Multidimensional arrays and the arraylist class -- Object-oriented programming. Part 3, Inheritance, polymorphism, and interfaces -- Exceptions and input/output operations -- Graphical user interfaces -- Recursion -- An introduction to data structures -- Running time analysis.

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