Learn to Implement Games with Code

Learn to Implement Games with Code

by Quick, John M.

Type Book
Rate 0.0 /5

Cover -- Title Page -- Copyright Page -- Dedication -- Contents -- Preface -- Acknowledgment -- Author -- 1. The World Beyond the Screen -- Goals -- Required Files -- Unity Game Engine -- Test the Example Solution -- Build Your Solution -- Put Logic before Syntax -- Pseudocode -- Process Mapping -- Challenge Context -- Prefabs -- Scenes -- Scripts -- Sprites -- Challenge: Move the Camera with Luna -- Hint: Create a New Script -- Hint: Attach the Script to an Object -- Hint: Pin the Camera to Lu…

Read More ↓

Title Statements

  • Full title :Learn to Implement Games with Code

Summary

Cover -- Title Page -- Copyright Page -- Dedication -- Contents -- Preface -- Acknowledgment -- Author -- 1. The World Beyond the Screen -- Goals -- Required Files -- Unity Game Engine -- Test the Example Solution -- Build Your Solution -- Put Logic before Syntax -- Pseudocode -- Process Mapping -- Challenge Context -- Prefabs -- Scenes -- Scripts -- Sprites -- Challenge: Move the Camera with Luna -- Hint: Create a New Script -- Hint: Attach the Script to an Object -- Hint: Pin the Camera to Luna -- Hint: Access Unity Objects and Components -- Hint: Apply Unity Control Functions

Example Solution: Move the Camera with Luna -- Challenge: Stop the Camera at the Boundaries -- Hint: Find the Map Boundaries -- Hint: Apply the Boundary Limits -- Example Solution: Stop the Camera at the Boundaries -- Challenge: Give the Camera Smooth Movement -- Hint: Determine the Camera Properties -- Hint: Apply Smoothing to the Camera Movement -- Hint: Account for the Distance Threshold -- Example Solution: Give the Camera Smooth Movement -- Summary -- References -- 2. A Dialogue with the Red Knight -- Goals -- Required Files -- Challenge Context -- Dialogue Box Panel

Unity User Interface System -- Challenge: Notify the Player Using a Dismissible Dialogue Box -- Hint: Update the Dialogue Text -- Hint: Change the Visibility of the Dialogue Box -- Hint: Dismiss the Dialogue Box Based on User Input -- Unity Input Functions -- Coroutines -- Hint: Detect the Collision -- Unity Console Window -- Unity Trigger Collisions -- Example Solution: Notify the Player Using a Dismissible Dialogue Box -- Challenge: Notify the Player Using a Timed Dialogue Box -- Hint: Introduce a Timed Delay -- Hint: Use the WaitForSeconds() Function

Example Solution: Notify the Player Using a Timed Dialogue Box -- Challenge: Update the Dialogue Box with a Scrolling Text Effect -- Hint: Store Each Line of Text -- Hint: Update the Lines of Text -- Example Solution: Update the Dialogue Box with a Scrolling Text Effect -- Summary -- References -- 3. A Daring Decision -- Goals -- Required Files -- Challenge: Present a Choice -- Hint: Leverage Your Codebase -- Hint: Set and Reset the Selection Box -- Hint: Position the Selection Box -- Hint: Detect the Collision -- Example Solution: Present a Choice -- Challenge: Make a Choice

Hint: Manage Information Flow with Delegates and Lambda Expressions -- Delegates for Asynchronous Callback -- Lambda Expressions for Asynchronous Callback -- Asynchronous Callback Example -- Hint: Implement the Selection Process -- Hint: Execute the Choice -- Example Solution: Make a Choice -- Summary -- References -- 4. Face the Dragon -- Goals -- Required Files -- Challenge: Prepare the Interaction -- Hint: Manage All Interactions -- Hint: Keep Track of the Characters -- Hint: Start an Interaction -- Hint: Generate an Interaction -- Example Solution: Prepare the Interaction

Read More ↓

Edition Statements

  • Publication Date:2016

Publication Statements

  • Publisher(s):CRC Press
  • Place of Publication:Milton
  • Language:eng
  • Publication Date:2016

Notes

Challenge: Implement Turns

The Physical Object

  • Description:1 Online-Ressource (376 Seiten)

Edition Identifiers

  • ISBN:9781498753388, 1498753388
  • oclc:on1020704881

Writers

Rate & Review

0.0/5
(0 people Voted)

No reviews yet. Be the first to rate this work.

Files & Downloads

  • Learn to implement games with code -- (.pdf)

    PDF · 17.6 MB · updated