Title Statements
- Full title :Learning C# by programming games / Wouter van Toll, Arjan Egges, Jeroen D. Fokker.
Summary
Requiring no programming experience, this book teaches game programming and the C# language. It discusses basic game structure, player input, game objects, game worlds, levels, animation, physics and intelligence, guiding the reader to create playable games.
Read More ↓Edition Statements
- Publication Date:2019.
- Edition:Second edition
Publication Statements
- Publisher(s):Springer
- Place of Publication:Berlin, Germany
- Language:eng
- Publication Date:2019.
The Physical Object
- Description:1 online resource (xxvi, 512 pages) : : illustrations (some color)
Edition Identifiers
- ISBN:9783662592526, 3662592525, 3662592517, 9783662592519, 9783662592533, 3662592533, 9783662592540, 3662592541
- DOI:10.1007/978-3-662-59252-6
- oclc:on1128869668
- LC Classification:QA76.73.C154
- Dewey Decimal:005.13/3
Table of Contents
1 Building Your First Game Application -- 2 What Is Programming? -- 3 Game Programming Basics -- 4 Creating a Game World -- 5 Showing what the Player is Doing -- 6 Reacting to Player Input -- 7 Basic Game Objects -- 8 Communication and Interaction Between Objects -- 9 A Limited Number of Lives -- 10 Organizing Game Objects -- 11 Finishing the Game -- 12 Dealing with Different Screen Sizes -- 13 Arrays and Collections -- 14 Game Objects in a Structure -- 15 Gameplay Programming -- 16 Finishing the Game -- 17 Better Game State Management -- 18 User Interfaces and Menus -- 19 Loading Levels from Files -- 20 Gameplay Programming -- 21 Finishing the Game -- 22 Creating the Main Game Structure -- 23 Animated Game Objects -- 24 Game Physics -- 25 Intelligent Enemies -- 26 Finishing the Game.
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